22 Sep 2008 @ 4:16 PM 
Currently the only 9600 series available is the 9600GT. There are other models in existence (you can even see them listed in the forceware drivers) but the only one you can buy right now is the 9600GT.


The 9600GT uses G94 which is derived from the G92 architecture. It features 64 shader processors, 32 TMUs, and 16 ROPs, and the cards use a 256bit memory interface. The 8800 series uses G80 (8800GTS 320/640 and GTX/Ultra). The G80 used in the 8800GTS 320/640 features 96 shaders, 24 TMUs, and 20 ROPs, and cards use a 320bit memory interface. The G80 is used in the GTX/Ultra features a full 128 shaders, 32 TMUs, and 24 ROPs, and cards use a 384bit memory interface. The 8800GT 256/512 and 8800GTS 512 both use the G92 core. G92 is an optimized version of G80, and uses a smaller manufacturing process (65nm vs 90nm) which aid in its lower power and higher scaling capabilities. The G92 used in the 8800GT features 112 shaders, 56 TMUs, and 16 ROPs, cards use a 256bit memory interface. The G92 used in the 8800GTS 512 features 128 shaders, 64 TMUs, and 16 ROPs, and cards also use a 256bit memory interface.


So flat out, the scaling would be 9600GT<8800gt


The 9600GT has a closer competitor in the 8800 series, and that is the 8800GS which uses G92, features 96 shaders, 48 TMUs, and 12 ROPs, the cards feature 384mb of ram and a 192bit memory interface. This card is somewhat of a filler card that was originally planned to be a short lived solution due to the constant delays the 9600GT saw in development. Though right now you can find several of them online and tend to retail for $100-$140.

But you do have to keep in mind, that the most powerful card may not be any faster than the weaker card in some situations. If you are playing CSS at 1280×1024 the 9600GT will not be any slower than the 8800Ultra or 8800GTS 512 because such a low resolution is not even putting such a powerful card to much use. And its an irrelevant argument to say the 8800ultra scoring 192 fps is a better investment than the 9600gt scoring 110 because the game (like most other games) is capped at 99fps and anything rendered beyond that is not used. And one could further argue whether or not its even worth it to note fps difference as the “butter zone” is between 30-60fps.

So for most gamers the 9600GT is the perfect balance of price and performance, if you play above 1680×1050 then the 8800GT/GTS 512 is the better choice, if you play beyond that and require a dual/triple SLI set up for your 2560×1600 display, then the older 8800GTX/Ultra would be higher in performance, notably because of the added memory (768mb vs 512mb, SLI does not add memory, each card retains its independent frame buffer) and the increase memory bandwidth (8800GTX has 86.5gb vs 62gb on 8800GTS 512)

So newer is not always better. And yes, Nvidia has flooded the market and caused so much confusion that most people just buy the 8800GT and be done with it because the performance difference between cards can be so minimal that its not worth the extra $80. And take the new 9800GTX for example, in essence its just an 8800GTS 512mb overclocked from 650/1625/1940 to 675/1688/2200 (reference clocks set by nvidia) so if you were to overclock that 8800GTS to match the clock speeds of the 9800GTX, there would be no performance difference really…

http://www.devhardware.com/forums/nvidia-video-card-6/9600-vs-8800t-184215.html

Posted By: 6qat
Last Edit: 22 Sep 2008 @ 04:16 PM

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